| | |
| | |
|
| | | public int viewPlayer { get; private set; }
|
| | |
|
| | | public int viewPlayerType { get; private set; } //0-查看装备 1-查看战力
|
| | | public int viewPlayerType { get; private set; } //0-查看装备 1-查看战力 2-王者仙盟 3-仙盟宴会传功
|
| | |
|
| | | private Dictionary<int, ViewPlayerData> viewPlayerDataDic = new Dictionary<int, ViewPlayerData>();
|
| | | private Dictionary<int, ulong> funcFightPowerDict = new Dictionary<int, ulong>();
|
| | |
| | | public void ViewKingFairyLeader(int _playerId)
|
| | | {
|
| | | viewPlayerType = 2;
|
| | | ViewRoleParticulars(_playerId);
|
| | | }
|
| | |
|
| | | public void ViewFairyFeastTransmit(int _playerId)
|
| | | {
|
| | | viewPlayerType = 3;
|
| | | ViewRoleParticulars(_playerId);
|
| | | }
|
| | |
|
| | |
| | | #endregion
|
| | |
|
| | | public event Action<ViewPlayerData> UpdatePlayerParticularEvent;
|
| | | public event Action<int, ViewPlayerData> viewPlayerUpdate;
|
| | | private void ShowRoleParticulars(ViewPlayerData _viewPlayerData)
|
| | | {
|
| | | switch (viewPlayerType)
|
| | |
| | | UpdatePlayerParticularEvent(_viewPlayerData);
|
| | | }
|
| | | break;
|
| | | case 3:
|
| | | if (viewPlayerUpdate != null)
|
| | | {
|
| | | viewPlayerUpdate(3, _viewPlayerData);
|
| | | }
|
| | | break;
|
| | | }
|
| | | viewPlayerType = -1;
|
| | | }
|