UI/Common/UI3DModelFactory.cs
@@ -206,7 +206,7 @@ public static void ReleaseUIHourse(int id, GameObject model) { var prefab = InstanceResourcesLoader.LoadModelRes(id, true); var prefab = InstanceResourcesLoader.LoadModelRes(id, false); var pool = GameObjectPoolManager.Instance.RequestPool(prefab); var animator = model.GetComponent<Animator>();