少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-19 76d6b00a6a4d8027e7a9ab0e87e56a6b28a08bb1
System/MainInterfacePanel/IsShowXpButton.cs
@@ -5,7 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
using System;
//是否显示XP
@@ -21,7 +21,7 @@
        public void Init()
        {
            m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(ConfigManager.Instance.GetTemplate<FuncConfigConfig>("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能
            m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(FuncConfigConfig.Get("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能
            StorageList();
            Skill.OnSkillCDFinished += OnSkillCDFinished;
            Skill.OnSkillCast += OnSkillCast;
@@ -40,7 +40,7 @@
            {
                return;
            }
            _XpSkill = ConfigManager.Instance.GetTemplate<SkillConfig>(SkillID);
            _XpSkill = SkillConfig.Get(SkillID);
            Skill _skill = PlayerDatas.Instance.hero.SkillMgr.Get(_XpSkill.SkillID);
            if (_skill.IsValid())
            {
@@ -112,7 +112,7 @@
        {
            if (ProhibitedToRelease.Count <= 0)
            {
                string str = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("XpNoUseDungeon").Numerical1;
                string str = FuncConfigConfig.Get("XpNoUseDungeon").Numerical1;
                string[] list = ConfigParse.GetMultipleStr(str);//解析出数组|
                for (int i = 0; i < list.Length; i++)