Fight/GameActor/GA_Hero.cs
@@ -191,14 +191,14 @@ var _suitCount = 0; int _start = (int)RoleEquipType.retHat; int _end = (int)RoleEquipType.retShoes; int _start = (int)RoleEquipType.Hat; int _end = (int)RoleEquipType.Shoes; int _rank = 0; ItemModel _itemModel = null; // 先取得衣服的阶数 _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.retClothes); _itemModel = _equipModel.GetItemModelByIndex((int)RoleEquipType.Clothes); if (_itemModel == null) { return;