| | |
| | | |
| | | RoleParticularModel.ItemData _item = null; |
| | | |
| | | if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.retClothes, out _item)) |
| | | if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.Clothes, out _item)) |
| | | { |
| | | _clothesId = _item.ItemID; |
| | | } |
| | | |
| | | if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.retWeapon, out _item)) |
| | | if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.Weapon, out _item)) |
| | | { |
| | | _weaponId = _item.ItemID; |
| | | } |
| | | |
| | | if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.retWeapon2, out _item)) |
| | | if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.Weapon2, out _item)) |
| | | { |
| | | _secondaryId = _item.ItemID; |
| | | } |
| | | |
| | | if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.retWing, out _item)) |
| | | if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.Wing, out _item)) |
| | | { |
| | | _wingId = _item.ItemID; |
| | | } |