System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -1277,7 +1277,7 @@ var _singleModel = PlayerBackModel.GetSinglePackModel(PackType.Equip); // 如果有守护, 则不拾取 var _itemModel = _singleModel.GetItemModelByIndex((int)RoleEquipType.retSpiritAnimal); var _itemModel = _singleModel.GetItemModelByIndex((int)RoleEquipType.SpiritAnimal); if (_itemModel == null || !GeneralDefine.GuardianPickUpID.Contains(_itemModel.itemId)) { float _chkDistanceSqrt;