| | |
| | | {
|
| | | var _list = rolePlusData.equipSuitList;
|
| | | ItemData _itemData = null;
|
| | | roleEquipDataDic.TryGetValue(RoleEquipType.retClothes, out _itemData);
|
| | | roleEquipDataDic.TryGetValue(RoleEquipType.Clothes, out _itemData);
|
| | | if (_itemData == null)
|
| | | {
|
| | | return 0;
|
| | |
| | | for (int i = 0; i < _list.Count; i++)
|
| | | {
|
| | | var _suit = _list[i];
|
| | | if (_suit.Index >= (int)RoleEquipType.retHat
|
| | | && _suit.Index <= (int)RoleEquipType.retShoes
|
| | | if (_suit.Index >= (int)RoleEquipType.Hat
|
| | | && _suit.Index <= (int)RoleEquipType.Shoes
|
| | | && roleEquipDataDic.TryGetValue((RoleEquipType)_suit.Index, out _itemData))
|
| | | {
|
| | | itemConfig = ItemConfig.Get(_itemData.ItemID);
|