| | |
| | |
|
| | | int clothes = 0;
|
| | | int _suitLevel = 0;
|
| | | RoleParticularModel.ItemData itemData = model.GetItemData(RoleEquipType.retClothes);
|
| | | RoleParticularModel.ItemData itemData = model.GetItemData(RoleEquipType.Clothes);
|
| | | if (itemData != null)
|
| | | {
|
| | | clothes = itemData.ItemID;
|
| | | _suitLevel = viewPlayerData.GetEquipSuitLevel();
|
| | | }
|
| | | int weapon = 0;
|
| | | itemData = model.GetItemData(RoleEquipType.retWeapon);
|
| | | itemData = model.GetItemData(RoleEquipType.Weapon);
|
| | | if (itemData != null)
|
| | | {
|
| | | weapon = itemData.ItemID;
|
| | | }
|
| | | int wing = 0;
|
| | | itemData = model.GetItemData(RoleEquipType.retWing);
|
| | | itemData = model.GetItemData(RoleEquipType.Wing);
|
| | | if (itemData != null)
|
| | | {
|
| | | wing = itemData.ItemID;
|
| | | }
|
| | | int weapon2 = 0;
|
| | | itemData = model.GetItemData(RoleEquipType.retWeapon2);
|
| | | itemData = model.GetItemData(RoleEquipType.Weapon2);
|
| | | if (itemData != null)
|
| | | {
|
| | | weapon2 = itemData.ItemID;
|
| | | }
|
| | | int fashionClothes = 0;
|
| | | itemData = model.GetItemData(RoleEquipType.retFashionClothes);
|
| | | itemData = model.GetItemData(RoleEquipType.FashionClothes);
|
| | | if (itemData != null)
|
| | | {
|
| | | fashionClothes = itemData.ItemID;
|
| | | }
|
| | | int fashionWeapon = 0;
|
| | | itemData = model.GetItemData(RoleEquipType.retFashionWeapon);
|
| | | itemData = model.GetItemData(RoleEquipType.FashionWeapon);
|
| | | if (itemData != null)
|
| | | {
|
| | | fashionWeapon = itemData.ItemID;
|
| | | }
|
| | | int fashionWeapon2 = 0;
|
| | | itemData = model.GetItemData(RoleEquipType.retFashionWeapon2);
|
| | | itemData = model.GetItemData(RoleEquipType.FashionWeapon2);
|
| | | if (itemData != null)
|
| | | {
|
| | | fashionWeapon2 = itemData.ItemID;
|