System/Strengthening/EquipSuit/PlayerSuitModel.cs
@@ -51,7 +51,7 @@ suitPartlist = new List<int>(); for (int i = 0; i < suitOrder.Length; i++) { if ((RoleEquipType)suitOrder[i] != RoleEquipType.retWeapon && (RoleEquipType)suitOrder[i] != RoleEquipType.retWeapon2) if ((RoleEquipType)suitOrder[i] != RoleEquipType.Weapon && (RoleEquipType)suitOrder[i] != RoleEquipType.Weapon2) { suitPartlist.Add(suitOrder[i]); }