| | |
| | | {
|
| | | haveEquip.SetActive(false);
|
| | | noEquip.SetActive(true);
|
| | | placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipAreaName(equipPlace);
|
| | | placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipPlaceName(equipPlace);
|
| | | condiText.text = Language.Get("EquipSuitUnLowNeed",StringUtility.Contact(Language.Get("EquipSuitOrange"), 1, Language.Get("EquipSuitStar")));
|
| | | }
|
| | | else
|
| | |
| | | {
|
| | | haveEquip.SetActive(false);
|
| | | noEquip.SetActive(true);
|
| | | placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipAreaName(equipPlace);
|
| | | placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipPlaceName(equipPlace);
|
| | | condiText.text = Language.Get("EquipSuitUnLowNeed", StringUtility.Contact(Language.Get("EquipSuitRed"),2, Language.Get("EquipSuitStar")));
|
| | | }
|
| | | else
|
| | |
| | | haveEquip.SetActive(false);
|
| | | noEquip.SetActive(true);
|
| | | itemCell.gameObject.SetActive(false);
|
| | | placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipAreaName(equipPlace);
|
| | | placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipPlaceName(equipPlace);
|
| | | switch (suitType)
|
| | | {
|
| | | case SuitType.LowSuit:
|