System/Treasure/TreasureSoulPattern4.cs
@@ -79,7 +79,7 @@ break; case TreasurePrivilege.Wing: var percentWing = (float)special.propertyDict[86] / 10000; var itemModel = pack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing); var itemModel = pack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing); m_ContainerHas.gameObject.SetActive(itemModel != null); m_ContainerNone.gameObject.SetActive(itemModel == null); if (itemModel != null)