| | |
| | | var equipInfo = equipInfos[i];
|
| | | switch ((RoleEquipType)equipInfo.ItemPlace)
|
| | | {
|
| | | case RoleEquipType.retFashionClothes:
|
| | | case RoleEquipType.FashionClothes:
|
| | | flashClothes = (int)equipInfo.ItemID;
|
| | | break;
|
| | | case RoleEquipType.retFashionWeapon:
|
| | | case RoleEquipType.FashionWeapon:
|
| | | flashWeapon = (int)equipInfo.ItemID;
|
| | | break;
|
| | | case RoleEquipType.retFashionWeapon2:
|
| | | case RoleEquipType.FashionWeapon2:
|
| | | flashSecondary = (int)equipInfo.ItemID;
|
| | | break;
|
| | | case RoleEquipType.retWeapon:
|
| | | case RoleEquipType.Weapon:
|
| | | weaponItemId = (int)equipInfo.ItemID;
|
| | | break;
|
| | | case RoleEquipType.retClothes:
|
| | | case RoleEquipType.Clothes:
|
| | | clothesItemId = (int)equipInfo.ItemID;
|
| | |
|
| | | if (equipInfo.IsSuite == 1)
|
| | |
| | | }
|
| | | }
|
| | | break;
|
| | | case RoleEquipType.retWing:
|
| | | case RoleEquipType.Wing:
|
| | | wingsItemId = (int)equipInfo.ItemID;
|
| | | break;
|
| | | case RoleEquipType.retWeapon2:
|
| | | case RoleEquipType.Weapon2:
|
| | | secondaryItemId = (int)equipInfo.ItemID;
|
| | | break;
|
| | | }
|
| | |
| | |
|
| | | public void ShowPlayer(RawImage _rawImage, int _job, bool _isDialogue = false)
|
| | | {
|
| | | var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
|
| | | var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
|
| | | var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
|
| | | var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
|
| | | var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
|
| | | var flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
|
| | |
|
| | | var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
|
| | | var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
|
| | | var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
|
| | | var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
|
| | | var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
|
| | | var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
|
| | |
|
| | | var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
|
| | | var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
|
| | | var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
|
| | |
|
| | | var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
|
| | | var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
|
| | | var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
|
| | | var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
|
| | | var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
|
| | | var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemInfo.ItemID;
|
| | |
|
| | |
| | |
|
| | | ItemModel clothes = null;
|
| | |
|
| | | if (exceptEquip != RoleEquipType.retClothes)
|
| | | if (exceptEquip != RoleEquipType.Clothes)
|
| | | {
|
| | | clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
|
| | | var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
|
| | | clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
|
| | | var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
|
| | | clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
|
| | | flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
|
| | | }
|
| | |
|
| | | if (exceptEquip != RoleEquipType.retWeapon)
|
| | | if (exceptEquip != RoleEquipType.Weapon)
|
| | | {
|
| | | var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
|
| | | var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
|
| | | var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
|
| | | var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
|
| | | weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
|
| | | flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
|
| | | }
|
| | |
|
| | | if (exceptEquip != RoleEquipType.retWing)
|
| | | if (exceptEquip != RoleEquipType.Wing)
|
| | | {
|
| | | var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
|
| | | var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
|
| | | wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
|
| | | }
|
| | |
|
| | | if (exceptEquip != RoleEquipType.retWeapon2)
|
| | | if (exceptEquip != RoleEquipType.Weapon2)
|
| | | {
|
| | | var flashSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
|
| | | var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
|
| | | var flashSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
|
| | | var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
|
| | | secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
|
| | | flashSecondaryId = flashSecondary == null ? 0 : flashSecondary.itemInfo.ItemID;
|
| | | }
|
| | |
| | |
|
| | | public void ShowSitDownPlayer(RawImage _rawImage, int _job)
|
| | | {
|
| | | var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
|
| | | var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
|
| | | var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
|
| | | var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
|
| | | var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
|
| | | var flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
|
| | |
|
| | | var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
|
| | | var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
|
| | | var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
|
| | | var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
|
| | | var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
|
| | | var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
|
| | |
|
| | | var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
|
| | | var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
|
| | | var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
|
| | |
|
| | | var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
|
| | | var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
|
| | | var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
|
| | | var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
|
| | | var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
|
| | | var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemInfo.ItemID;
|
| | |
|