Core/Input/HandShank.cs
@@ -78,6 +78,12 @@ public void OnPointerDown(PointerEventData eventData) { if (PlayerDatas.Instance.hero != null) { var _mapConfig = MapConfig.Get(PlayerDatas.Instance.baseData.MapID); if( _mapConfig.MapFBType == (int)MapType.OpenCountry) PlayerDatas.Instance.hero.StopAll(); } m_Camera = eventData.pressEventCamera ?? m_Camera; m_Fore.SetActive(true); @@ -104,6 +110,7 @@ CnInputManager.Instance.HandleTouched(); state = HandShankState.Active; } public void OnDrag(PointerEventData eventData)