| | |
| | | public readonly int Quality;
|
| | | public readonly int FightPower;
|
| | | public readonly string equipNameIcon;
|
| | | public readonly int[] equips;
|
| | | public readonly string equips;
|
| | | public readonly int effectId;
|
| | | public readonly int requireIconEffect; |
| | | |
| | |
| | |
|
| | | equipNameIcon = tables[11];
|
| | |
|
| | | string[] equipsStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | equips = new int[equipsStringArray.Length]; |
| | | for (int i=0;i<equipsStringArray.Length;i++) |
| | | { |
| | | int.TryParse(equipsStringArray[i],out equips[i]); |
| | | }
|
| | | equips = tables[12];
|
| | |
|
| | | int.TryParse(tables[13],out effectId);
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| | |
|