Fight/Actor/Skill/FlyObject/FoTransmit.cs
@@ -108,6 +108,8 @@ if (m_FoTransMit.ammoEffectId > 0) { if (BattleEffectPlayRule.Instance.CanPlay(m_InitInfo.casterServerObjID)) { SFXController _sfx = SFXPlayUtility.Instance.PlayBattleEffect(m_FoTransMit.ammoEffectId, _fight); if (_sfx) { @@ -121,9 +123,9 @@ m_CacheAllEffect.Add(_sfx); } //Debug.LogFormat("播放特效: 开始: {0}, 结束: {1}", _start, _end); } } if (_target2 != null) {