Fight/Actor/Skill/XRayShadow.cs
@@ -32,7 +32,7 @@ _xayShadow.transform.localScale = requester.transform.localScale; _xayShadow.transform.position = requester.transform.position; _xayShadow.transform.rotation = requester.transform.rotation; _xayShadow.layer = LayerUtility.BattleEffect; _xayShadow.layer = LayerUtility.BattleEffectLow; XRayShadowController _controller = _xayShadow.AddComponent<XRayShadowController>(); _controller.duration = lastTime;