Fight/Actor/State/SMB/STM_NormalAttack.cs
@@ -79,7 +79,10 @@ { if (_player.SelectTarget != null) { m_StartHeadEffect = SFXPlayUtility.Instance.PlayBattleEffect(m_CacheSkill.skillInfo.soFile.effectOnTargetHead, _player.SelectTarget); if (BattleEffectPlayRule.Instance.CanPlay(_player.ServerInstID)) { m_StartHeadEffect = SFXPlayUtility.Instance.PlayBattleEffect(m_CacheSkill.skillInfo.soFile.effectOnTargetHead, _player.SelectTarget); } } } }