Fight/Actor/State/SMB/STM_NormalAttack.cs
@@ -79,11 +79,14 @@ { if (_player.SelectTarget != null) { if (BattleEffectPlayRule.Instance.CanPlay(_player.ServerInstID)) { m_StartHeadEffect = SFXPlayUtility.Instance.PlayBattleEffect(m_CacheSkill.skillInfo.soFile.effectOnTargetHead, _player.SelectTarget); } } } } } if (owner is GA_Player || owner is GA_Hero) {