Fight/GameActor/GAMgr.cs
@@ -12,6 +12,8 @@ public Dictionary<int, string> s_NpcID2BundleName = new Dictionary<int, string>(); public Dictionary<int, string> s_NpcID2Assetname = new Dictionary<int, string>(); public event UnityAction<uint> OnGActorRequest; public event UnityAction<uint> OnGActorServerDie; @@ -923,6 +925,8 @@ } UpdateOffLinePlayer(); BattleEffectPlayRule.Instance.Update(); } public void DoLateUpdate()