Fight/GameActor/GActorPlayerBase.cs
@@ -2323,10 +2323,13 @@ SetAnimatorSpeed(JobSetup.RushAnimatorSpeed * Constants.F_DELTA); m_LastRushTime = Time.time; if (m_RushEffect == null) if (this is GA_Hero || BattleEffectPlayRule.Instance.CanPlay(ServerInstID)) { m_RushEffect = SFXPlayUtility.Instance.PlayBattleEffect(50401, this); m_RushEffect.duration = 0; if (m_RushEffect == null) { m_RushEffect = SFXPlayUtility.Instance.PlayBattleEffect(50401, this); m_RushEffect.duration = 0; } } }