Fight/PreFightMission.cs
@@ -631,7 +631,8 @@ if (GA_Hero.s_MapSwitching) { if (PlayerDatas.Instance.hero.IsRun()) if (PlayerDatas.Instance.hero != null && PlayerDatas.Instance.hero.IsRun()) { PlayerDatas.Instance.hero.IdleImmediate(); } @@ -1555,7 +1556,9 @@ { yield break; } CameraController.Instance.MaskCamera.gameObject.SetActive(false); if (m_MoveToEffect) { SFXPlayUtility.Instance.Release(m_MoveToEffect);