System/Dungeon/DungeonRuneTowerVictoryWin.cs
@@ -46,7 +46,7 @@ var config = Config.Instance.Get<RuneTowerFloorConfig>(runeTowerModel.currentFloor); var lastFloor = (int)ModelCenter.Instance.GetModel<RuneModel>().RuneTowerOpenLV; var lastFloorConfig = Config.Instance.Get<RuneTowerFloorConfig>(lastFloor); m_RuneTowerNext.gameObject.SetActive(config.TowerId == lastFloorConfig.TowerId); m_RuneTowerNext.gameObject.SetActive(lastFloorConfig.AutoExit == 0 && config.TowerId == lastFloorConfig.TowerId); DisplayRunesUnLock(lastFloor); }