System/RoleParticulars/ViewPetDetailWin.cs
@@ -162,7 +162,7 @@ { m_RawModel.gameObject.SetActive(true); var npcConfig = Config.Instance.Get<NPCConfig>(id); UI3DModelExhibition.Instance.BeginShowNPC(id, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, m_RawModel); UI3DModelExhibition.Instance.ShowNPC(id, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, m_RawModel); if (UI3DModelExhibition.Instance.NpcModelPet != null) { var animator = UI3DModelExhibition.Instance.NpcModelPet.GetComponent<Animator>();