| | |
| | | RuntimeAnimatorController cacheClothedAC;
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| | |
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| | | Transform showPoint;
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| | |
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| | | List<SFXController> closthesSFXList = new List<SFXController>();
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| | |
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| | | public GameObject Show(int _job, int _clothes, int suitID, int _weaponId, int _wingsId, int _secondaryId, Transform _showPoint)
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| | |
| | | wingsId = newWings;
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| | | }
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| | |
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| | | private PlayerSuitModel _suitModel;
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| | | private PlayerSuitModel SuitModel
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| | | {
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| | | get { return _suitModel ?? (_suitModel = ModelCenter.Instance.GetModel<PlayerSuitModel>()); }
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| | | }
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| | |
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| | | private PlayerPackModel m_PlayerBackModel;
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| | | private PlayerPackModel PlayerBackModel
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| | | {
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| | | get
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| | | {
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| | | return m_PlayerBackModel ?? (m_PlayerBackModel = ModelCenter.Instance.GetModel<PlayerPackModel>());
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| | | }
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| | | }
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| | |
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| | | private PlayerSuitModel SuitModel { get { return ModelCenter.Instance.GetModel<PlayerSuitModel>(); } }
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| | | private PlayerPackModel PlayerBackModel { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
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| | |
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| | | public void LoadClothesEffect(int clothedID, int suitLevel)
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| | | {
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