| | |
| | | public static readonly int BossShow = LayerMask.NameToLayer("BossShow"); |
| | | public static readonly int BossShowMask = 1 << BossShow; |
| | | |
| | | public static readonly int BattleEffect = LayerMask.NameToLayer("BattleEffect"); |
| | | public static readonly int BattleEffectMask = 1 << BattleEffect; |
| | | public static readonly int BattleEffectLow = LayerMask.NameToLayer("BattleEffectLow"); |
| | | public static readonly int BattleEffectLowMask = 1 << BattleEffectLow; |
| | | public static readonly int BattleEffectMid = LayerMask.NameToLayer("BattleEffectMid"); |
| | | public static readonly int BattleEffectMidMask = 1 << BattleEffectMid; |
| | | public static readonly int BattleEffectHigh = LayerMask.NameToLayer("BattleEffectHigh"); |
| | | public static readonly int BattleEffectHighMask = 1 << BattleEffectHigh; |
| | | |
| | | public static readonly int Hide = LayerMask.NameToLayer("Hide"); |
| | | public static readonly int HideMask = 1 << Hide; |