| | |
| | | TreasureModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>()); } }
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| | | PlayerTaskDatas m_TaskModel;
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| | | PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
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| | | PlayerPackModel _playerPack;
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| | | PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
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| | | PlayerMainDate m_MainModel;
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| | | PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
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| | | List<int> RenzhuTaskIDList = new List<int>();//法宝任务数组ID
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| | | List<int> ListSort = new List<int>();//用于排列顺序(未卡级)
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| | | List<int> ListSort1 = new List<int>();//用于排序(卡级)
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| | |
| | | PlayerTaskDatas.Event_TaskRefreshes += TaskRefreshes;//任务的刷新
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| | | PlayerTaskDatas.Event_TaskToDelete += OnTaskToDelete;//任务的删除
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| | | PlayerTaskDatas.Event_TaskInformation += TaskInformation;//任务字典信息
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| | | //PlayerTaskDatas.CardLevelChange += CardLevelChange;//任务卡级状态改变
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| | | PlayerTaskDatas.MainCardLevelChange += MainCardLevelChange;//卡级任务修改
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| | | model.collectingTreasureChangeEvent += OnCollectingTreasureChangeEvent;
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| | | FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
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| | | TreasureNewGotWin.CloseTreasureNewGotWinEvent += CloseTreasureNewGotWinEvent;
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| | |
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| | | playerPack.RefreshItemCountAct += RefreshItemCountAct;
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| | | playerPack.ItemCntReduceAct += ItemCntReduceAct;
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| | | OnCollectingTreasureChangeEvent(TreasureCategory.Human);
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| | | TaskScheduling();//任务排序 1
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| | | TheTaskToGenerate();//任务生成
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| | |
| | | FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
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| | | TreasureNewGotWin.CloseTreasureNewGotWinEvent -= CloseTreasureNewGotWinEvent;
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| | | PlayerTaskDatas.MainCardLevelChange -= MainCardLevelChange;//卡级任务修改
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| | | playerPack.RefreshItemCountAct -= RefreshItemCountAct;
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| | | playerPack.ItemCntReduceAct -= ItemCntReduceAct;
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| | | }
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| | |
|
| | | private void ItemCntReduceAct(PackType arg1, int arg2, int arg3)
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| | | {
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| | | if (arg1 == PackType.rptItem && arg3== mainModel.ItemID)
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| | | {
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| | | foreach (var key in taskmodel.SideQuestsDic.Keys)
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| | | {
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| | | if (mainModel.TaskId_Skill1.Contains(key))
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| | | {
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| | | TaskIdUpdate(key);
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| | | }
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| | | }
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| | | }
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| | | |
| | | }
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| | |
|
| | | private void RefreshItemCountAct(PackType arg1, int arg2, int arg3)
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| | | {
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| | | if (arg1 == PackType.rptItem && arg3 == mainModel.ItemID)
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| | | {
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| | | foreach (var key in taskmodel.SideQuestsDic.Keys)
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| | | {
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| | | if (mainModel.TaskId_Skill1.Contains(key))
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| | | {
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| | | TaskIdUpdate(key);
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| | | }
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| | | }
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| | | }
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| | | }
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| | |
|
| | | private void TaskIdUpdate(int taskId)
|
| | | {
|
| | | int leng = Content.childCount;
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| | | for (int i = 0; i < leng; i++)
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| | | {
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| | | GameObject childObj = Content.GetChild(i).gameObject;
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| | | TaskType childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
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| | | if (childObj.activeSelf && childObjTaskType.TaskID == taskId)
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| | | {
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| | | childObj.GetComponent<FlyingShoesTask>().FlyingShoes_Task(taskId);
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| | | }
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| | | }
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| | | }
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| | |
|
| | | private void MainCardLevelChange(int _id)
|
| | | {
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| | |
|
| | | TaskScheduling();
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| | | bool IsDefault = true;
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| | | var State = taskmodel.GetTaskStatus(_id);
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| | |
| | | {
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| | | _list.Sort(Compare1);//卡级排序
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| | | }
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| | |
|
| | | }
|
| | | int Compare(int x, int y)//默认排序(无卡级)
|
| | | {
|
| | |
| | | var _position = (_list.Count - type) * m_SizeHeight + (_list.Count - type - 1) * 2;
|
| | | _position -= 196;
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| | | m_ScrollRect.verticalNormalizedPosition = Mathf.Clamp01(_position / ((Content as RectTransform).sizeDelta.y - 196));
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| | | // m_ScrollRect.verticalNormalizedPosition = Mathf.Clamp01(m_ScrollRect.verticalNormalizedPosition + ((Content as RectTransform).sizeDelta.y - 196));
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| | | //m_ScrollRect.verticalNormalizedPosition = ((float)1 - (float)(type + 1) / _list.Count);
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| | | }
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| | | }
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| | | }
|