| | |
| | | model.selectSkillEvent += OnSelectSkillEvent;
|
| | | model.talentPointUpdate -= TalentPointUpdate;
|
| | | model.talentPointUpdate += TalentPointUpdate;
|
| | | model.talentSkillLevelUp -= TalentSkillLevelUp;
|
| | | model.talentSkillLevelUp += TalentSkillLevelUp;
|
| | | Display();
|
| | | }
|
| | |
|
| | |
| | | model.talentSkillUpdate -= TalentSkillUpdate;
|
| | | model.selectSkillEvent -= OnSelectSkillEvent;
|
| | | model.talentPointUpdate -= TalentPointUpdate;
|
| | | model.talentSkillLevelUp -= TalentSkillLevelUp;
|
| | | }
|
| | |
|
| | | private void TalentSkillLevelUp(int _skillId)
|
| | | {
|
| | | if (skillId != 0 && skillId == _skillId)
|
| | | {
|
| | | EffectMgr.Instance.PlayUIEffect(3069, 2500, transform, false);
|
| | | }
|
| | | }
|
| | |
|
| | | private void TalentPointUpdate()
|