| | |
| | | private void UpdateRedpoint(int _redpointId)
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| | | {
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| | | if (_redpointId == WorldBossModel.WORLDBOSS_REDPOINT ||
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| | | _redpointId == BossHomeModel.BOSSHOME_REDPOINT ||
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| | | _redpointId == PersonalBossModel.PERSONAL_REDPOINTID)
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| | | {
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| | | var worldBossRedpointCount = worldBossModel.worldBossRedPoint.count;
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| | | var bossHomeRedpointCount = bossHomeModel.bossHomeRedpoint.count;
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| | | var personalBossRedpointCount = personalBossModel.personalRedpoint.count;
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| | | var totalCount = worldBossRedpointCount + bossHomeRedpointCount + personalBossRedpointCount;
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| | | var totalCount = worldBossRedpointCount + personalBossRedpointCount;
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| | | findPreciousRedpoint.state = totalCount > 0 ? RedPointState.Quantity : RedPointState.None;
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| | | findPreciousRedpoint.count = totalCount;
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| | | }
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