System/Auction/FullServiceAuctioncell.cs
@@ -106,7 +106,7 @@ var score = 0; if (ItemLogicUtility.Instance.IsRealmEquip(auctionItem.itemId)) { score = ItemLogicUtility.Instance.GetEquipScore(auctionItem.itemId, auctionItem.userDataDict); score = ItemLogicUtility.Instance.GetEquipScore(auctionItem.itemId, auctionItem.userDataDict, true); var isUp = ItemLogicUtility.Instance.IsFightUp(auctionItem.itemId, score); m_ItemCell.stateIcon.gameObject.SetActive(isUp == 1); if (isUp == 1)