System/Dungeon/TrialExchangeCell.cs
@@ -21,11 +21,11 @@ model.IsAnySatisfyExchangeBetterEquip(_class, out _betterEquipId); for (int i = 0; i < m_TrialExchanges.Length; i++) { var index = _line * 4 + i; var index = _line * 3 + i; if (index < list.Count) { m_TrialExchanges[i].gameObject.SetActive(true); m_TrialExchanges[i].Display(list[index].id, _betterEquipId == list[index].id); m_TrialExchanges[i].Display(list[index].id, _betterEquipId == list[index].id, (_line + i) == 0); } else {