Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -11,7 +11,7 @@ public ushort LV; //等级 public ushort LVEx; //玩家等级副本,用于转生 public ushort LV2; //大师等级 public ushort ExpPoint; //扩充经验点数 public uint ExpPoint; //扩充经验点数 public uint TotalExp; //总经验 public uint Family; //家族 public string FamilyName; //家族名称 @@ -62,8 +62,10 @@ public int BasicsDefense;//基础防御 public int BasicsScoreAHit;//基础命中 public int BasicsDodge;//基础闪避 public long treasurePotentialSp { get { public long treasurePotentialSp { get { return ExAttr8 * (long)100000000 + ExAttr7; } }