Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -688,8 +688,8 @@ case PlayerDataType.SkillAtkRate: extersion.SkillAtkRate = (int)value; break; case PlayerDataType.Damageper: extersion.DamagePer = (int)value; case PlayerDataType.DamagePVP: extersion.DamagePVP = (int)value; break; case PlayerDataType.HPRestorePer: extersion.HPRestorePer = (int)value; @@ -704,7 +704,7 @@ hero.CalculateMoveSpeed((ushort)extersion.SpeedValue); } break; case PlayerDataType.LuckPer: case PlayerDataType.DamagePVE: break; case PlayerDataType.PetDamPer: extersion.PetDamPer = (int)value;