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| | |
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| | | public void InitBuiltInAsset()
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| | | {
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| | | var path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName("builtin"), "_abundle"), false);
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| | | var path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName("builtin"), "_assetbundle"), false);
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| | | var assetBundle = AssetBundle.LoadFromFile(path);
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| | | if (assetBundle == null)
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| | | {
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| | |
| | | CloseAllIgnoreWindowConfig.Release();
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| | | UnloadAssetBundle("builtin/scriptableobjects", true, false);
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| | |
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| | | var path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName("builtin"), "_abundle"), false);
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| | | var path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName("builtin"), "_assetbundle"), false);
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| | | var assetBundle = AssetBundle.LoadFromFile(path);
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| | | if (assetBundle == null)
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| | | {
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| | |
| | |
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| | | private IEnumerator Co_LoadMainfestFile(string _category)
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| | | {
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| | | var path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName(_category), "_abundle"), false);
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| | | var path = AssetVersionUtility.GetAssetFilePath(StringUtility.Contact(AssetVersionUtility.EncodeFileName(_category), "_assetbundle"), false);
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| | | var _assetBundle = AssetBundle.LoadFromFile(path);
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| | |
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| | | if (_assetBundle == null)
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