| | |
| | | public int Score;
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| | | public List<Item_Class> ItemList;
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| | | }
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| | |
|
| | | public class RankingInformationClass//排名信息
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| | | {
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| | | public int Rankin;//名次
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| | | public int Realm;//境界
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| | | public int PlayerID;//玩家ID
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| | | public string ServerName;//服务器名
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| | | public int Job;//职业
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| | | public int Power;//战力
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| | | public int Segment;//段位
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| | | public int Integral;//积分
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| | | }
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| | | public class CrossServerRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
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| | | public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>();
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| | | public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem();
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| | | public Dictionary<int, RankingInformationClass> RankInformationDic = new Dictionary<int, RankingInformationClass>();
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| | | private bool m_IsOpenMatch;
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| | | public bool IsOpenMatch
|
| | | {
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| | |
| | |
|
| | | public void OnBeforePlayerDataInitialize()
|
| | | {
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| | | GlobalTimeEvent.Instance.secondEvent -= secondEvent;
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| | |
|
| | | }
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| | |
|
| | | public void OnPlayerLoginOk()
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| | | {
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| | | GlobalTimeEvent.Instance.secondEvent += secondEvent;
|
| | | }
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| | |
|
| | |
|
| | |
| | | public void ResetTime()
|
| | | {
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| | | Date_Time= TimeUtility.ServerNow;
|
| | | }
|
| | | private void secondEvent()
|
| | | {
|
| | | |
| | | }
|
| | | } |
| | | |