| | |
| | | using System.Collections.Generic;
|
| | | using UnityEngine.UI;
|
| | | using TableConfig;
|
| | | using LitJson;
|
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | |
| | | break;
|
| | | case FindPreciousType.DemonJar:
|
| | | var demonJarConfig = Config.Instance.Get<DemonJarConfig>(bossId);
|
| | | switch (PlayerDatas.Instance.baseData.Job)
|
| | | {
|
| | | case 1:
|
| | | undoubtedlyRewards = demonJarConfig.MustItemIDJob1;
|
| | | break;
|
| | | case 2:
|
| | | undoubtedlyRewards = demonJarConfig.MustItemIDJob2;
|
| | | break;
|
| | | }
|
| | |
|
| | | var json = JsonMapper.ToObject(demonJarConfig.MustItemID);
|
| | | var jobJsonData = json[PlayerDatas.Instance.baseData.Job.ToString()];
|
| | | undoubtedlyRewards = new int[jobJsonData.Count];
|
| | | for (int i = 0; i < undoubtedlyRewards.Length; i++)
|
| | | {
|
| | | undoubtedlyRewards[i] = (int)jobJsonData[i];
|
| | | }
|
| | | unusualRewards = demonJarConfig.RareItemID;
|
| | | break;
|
| | | }
|