Core/GameEngine/Model/Player/Fairy/PlayerFairyData.cs
@@ -348,7 +348,7 @@ void UpdateRequestRedpoint() { if (HasFairy && IsCanFunc(LimitFunc.CanKick)) if (HasFairy && IsCanFunc(LimitFunc.CanCall)) { applyRedpoint.state = applyList.Count > 0 ? RedPointState.Simple : RedPointState.None; }