| | |
| | | public bool initialized { get; private set; }
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| | | public bool initializedUIAssetBundle { get; private set; }
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| | |
|
| | | public void InitBuiltInAsset()
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| | | {
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| | | var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle");
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| | | var assetBundle = AssetBundle.LoadFromFile(path);
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| | | if (assetBundle == null)
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| | | {
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| | | DebugEx.LogError("AssetBundleManifest的包文件为空或者加载出错.");
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| | | }
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| | |
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| | | var manifest = assetBundle.LoadAsset<AssetBundleManifest>(ResourcesPath.AssetDependentFileAssetName);
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| | | if (manifest == null)
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| | | {
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| | | DebugEx.LogError("AssetBundleManifest文件为空或者加载出错.");
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| | | }
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| | |
|
| | | var bundles = manifest.GetAllAssetBundles();
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| | | foreach (var bundle in bundles)
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| | | {
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| | | var dependenices = manifest.GetAllDependencies(bundle);
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| | | var hash = manifest.GetAssetBundleHash(bundle);
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| | | var assetBundleInfo = new AssetBundleInfo(bundle, hash, dependenices);
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| | | m_AssetBundleInfoList.Add(assetBundleInfo);
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| | | }
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| | |
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| | | assetBundle.Unload(true);
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| | | assetBundle = null;
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| | | }
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| | |
|
| | | public void ReInitBuiltInAsset()
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| | | {
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| | | var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle");
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| | | var assetBundle = AssetBundle.LoadFromFile(path);
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| | | if (assetBundle == null)
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| | | {
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| | | DebugEx.LogError("AssetBundleManifest的包文件为空或者加载出错.");
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| | | }
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| | |
|
| | | var manifest = assetBundle.LoadAsset<AssetBundleManifest>(ResourcesPath.AssetDependentFileAssetName);
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| | | if (manifest == null)
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| | | {
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| | | DebugEx.LogError("AssetBundleManifest文件为空或者加载出错.");
|
| | | }
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| | |
|
| | | for (int i = m_AssetBundleInfoList.Count - 1; i >= 0; i--)
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| | | {
|
| | | var item = m_AssetBundleInfoList[i];
|
| | | if (item.name.Contains("builtin"))
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| | | {
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| | | m_AssetBundleInfoList.Remove(item);
|
| | | }
|
| | | }
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| | |
|
| | | var keys = new List<string>(m_AssetBundleDict.Keys);
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| | | for (int i = keys.Count - 1; i >= 0; i--)
|
| | | {
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| | | var item = keys[i];
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| | | if (item.Contains("builtin"))
|
| | | {
|
| | | m_AssetBundleDict.Remove(item);
|
| | | }
|
| | | }
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| | |
|
| | | var bundles = manifest.GetAllAssetBundles();
|
| | | foreach (var bundle in bundles)
|
| | | {
|
| | | var dependenices = manifest.GetAllDependencies(bundle);
|
| | | var hash = manifest.GetAssetBundleHash(bundle);
|
| | | var assetBundleInfo = new AssetBundleInfo(bundle, hash, dependenices);
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| | | m_AssetBundleInfoList.Add(assetBundleInfo);
|
| | | }
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| | |
|
| | | assetBundle.Unload(true);
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| | | assetBundle = null;
|
| | | }
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| | |
|
| | | public IEnumerator Initialize()
|
| | | {
|
| | | yield return StartCoroutine(Co_LoadMainfestFile("audio"));
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| | |
| | | yield return Co_LoadAssetBundleDependenice(_assetBundleInfo);
|
| | | }
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| | |
|
| | | var filePath = AssetVersionUtility.GetAssetFilePath(assetBundleName);
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| | | var isBuiltin = assetBundleName.Contains("builtin");
|
| | | var filePath = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName);
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| | |
|
| | | DebugEx.LogFormat("Co_LoadAssetBundle(): 将要加载的assetBundle包路径 => {0}", filePath);
|
| | | var assetBundle = AssetBundle.LoadFromFile(filePath);
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| | |
| | |
|
| | | Sync_LoadAssetBundleDependenice(_assetBundleInfo);
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| | |
|
| | | string _path = AssetVersionUtility.GetAssetFilePath(assetBundleName);
|
| | | var isBuiltin = assetBundleName.Contains("builtin");
|
| | | string _path = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName);
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| | | AssetBundle _assetBundle = AssetBundle.LoadFromFile(_path);
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| | |
|
| | | CacheAssetBundle(assetBundleName, _assetBundle);
|