| | |
| | | /// </summary>
|
| | | public UnityAction<NetworkReachability> OnNetworkStatusChanged;
|
| | |
|
| | | public static bool builtinAssetCopyFinished { get; private set; }
|
| | |
|
| | | /// <summary>
|
| | | /// 是否已经将StreamingAsset拷贝至目标路径
|
| | | /// </summary>
|
| | |
| | | {
|
| | | return;
|
| | | }
|
| | |
|
| | | #if UNITY_ANDROID
|
| | | var builtinAssetsCopyFinishVersion = LocalSave.GetString("BuiltInAssetCopyCompleted_Android");
|
| | | if (string.IsNullOrEmpty(builtinAssetsCopyFinishVersion))
|
| | | {
|
| | | builtinAssetCopyFinished = false;
|
| | | }
|
| | | else
|
| | | {
|
| | | builtinAssetCopyFinished = VersionConfig.Get().version == builtinAssetsCopyFinishVersion;
|
| | | }
|
| | | #endif
|
| | | #if UNITY_IOS
|
| | | var builtinAssetsCopyFinishVersion = LocalSave.GetString("BuiltInAssetCopyCompleted_IOS");
|
| | | if (string.IsNullOrEmpty(builtinAssetsCopyFinishVersion))
|
| | | {
|
| | | builtinAssetCopyFinished = false;
|
| | | }
|
| | | else
|
| | | {
|
| | | builtinAssetCopyFinished = VersionConfig.Get().version == builtinAssetsCopyFinishVersion;
|
| | | }
|
| | |
|
| | | var assetsCopyFinishVersion = LocalSave.GetString("AssetCopyCompleted_IOS");
|
| | | if (string.IsNullOrEmpty(assetsCopyFinishVersion))
|
| | |
| | | }
|
| | | m_Json.Clear();
|
| | | m_Json["code"] = CodeU2A.AssetCopy;
|
| | | SendMessageToSDK(m_Json);
|
| | | }
|
| | |
|
| | | public void CopyOneAsset(string relationPath)
|
| | | {
|
| | | m_Json.Clear();
|
| | | m_Json["code"] = CodeU2A.CopyOneAsset;
|
| | | m_Json["fileName"] = relationPath;
|
| | | SendMessageToSDK(m_Json);
|
| | | }
|
| | |
|
| | |
| | | * 外部存储根目录地址
|
| | | */
|
| | | public const int ExteneralStorage = 11;
|
| | | public const int CopyOneAsset = 12;
|
| | | /**
|
| | | * 自由sdk相关
|
| | | * */
|