| | |
| | | [SerializeField] Toggle m_Refdata; |
| | | [SerializeField] Toggle m_Shader; |
| | | [SerializeField] Toggle m_UI; |
| | | [SerializeField] Toggle m_BuiltIn; |
| | | |
| | | private void OnEnable() |
| | | { |
| | |
| | | m_Refdata.isOn = AssetSource.refdataFromEditor; |
| | | m_Shader.isOn = AssetSource.shaderFromEditor; |
| | | m_UI.isOn = AssetSource.uiFromEditor; |
| | | m_BuiltIn.isOn = AssetSource.builtInFromEditor; |
| | | |
| | | m_AllAsset.AddListener(OnAllAssetValueChange); |
| | | m_Audio.AddListener(OnAudioValueChange); |
| | |
| | | m_Refdata.AddListener(OnRefdataValueChange); |
| | | m_Shader.AddListener(OnShaderValueChange); |
| | | m_UI.AddListener(OnUIValueChange); |
| | | m_BuiltIn.AddListener(OnBuildInValueChange); |
| | | } |
| | | |
| | | private void OnDisable() |
| | |
| | | AssetSource.uiFromEditor = _value; |
| | | } |
| | | |
| | | private void OnBuildInValueChange(bool _value) |
| | | { |
| | | AssetSource.builtInFromEditor = _value; |
| | | } |
| | | |
| | | } |