System/Debug/DebugUtility.cs
@@ -71,7 +71,7 @@ { if (debugRoot == null) { var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRootDebug"); var prefab = BuiltInLoader.LoadPrefab("UIRootDebug"); debugRoot = GameObject.Instantiate(prefab); MonoBehaviour.DontDestroyOnLoad(debugRoot); debugRoot.name = "UIRootDebug";