少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-26 82931aabaaa3e479bc04e11630a77cd9c9dd5fe3
System/OpenServerActivity/OpenServerGiftWin.cs
@@ -15,7 +15,6 @@
    public class OpenServerGiftWin : Window
    {
        [SerializeField] RectTransform m_ContainerDisplay;
        [SerializeField] Button[] m_CloseBtns;
        [SerializeField] OSGiftBehaviour[] m_OSGifts;
        [SerializeField] RectTransform m_ContainerTime;
        [SerializeField] Text m_Overdue;
@@ -29,8 +28,6 @@
            }
        }
        int currentSelectId = 0;
        OSGiftModel giftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } }
        #region Built-in
        protected override void BindController()
@@ -39,24 +36,20 @@
        protected override void AddListeners()
        {
            for (int i = 0; i < m_CloseBtns.Length; i++)
            {
                m_CloseBtns[i].onClick.AddListener(OnCloseClick);
            }
        }
        protected override void OnPreOpen()
        {
            WindowCenter.Instance.windowAfterOpenEvent += WindowAfterOpenEvent;
            WindowCenter.Instance.windowAfterCloseEvent += windowAfterCloseEvent;
            model.RefreshBuyShopLimitEvent += RefreshBuyShopLimitEvent;
            TimeUtility.OnServerOpenDayRefresh += OnServerOpenDayRefresh;
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
            giftModel.timeLimitUpdate += TimeLimitUpdate;
            giftModel.SetDayRemind();
            Display();
            if (!giftModel.alreadyOpens.Contains(giftModel.selectIndex))
            {
                giftModel.selectIndex = giftModel.alreadyOpens[0];
            }
            m_ContainerDisplay.gameObject.SetActive(!WindowCenter.Instance.IsOpen<OffLineOnHookWin>());
            model.RefreshBuyShopLimitEvent += RefreshBuyShopLimitEvent;
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
            giftModel.onSelectUpdate += OnSelectUpdate;
            giftModel.jumpGiftId = 0;
            Display();
        }
        protected override void OnAfterOpen()
@@ -65,12 +58,9 @@
        protected override void OnPreClose()
        {
            WindowCenter.Instance.windowAfterOpenEvent -= WindowAfterOpenEvent;
            WindowCenter.Instance.windowAfterCloseEvent -= windowAfterCloseEvent;
            model.RefreshBuyShopLimitEvent -= RefreshBuyShopLimitEvent;
            TimeUtility.OnServerOpenDayRefresh -= OnServerOpenDayRefresh;
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
            giftModel.timeLimitUpdate -= TimeLimitUpdate;
            giftModel.onSelectUpdate -= OnSelectUpdate;
        }
        protected override void OnAfterClose()
@@ -78,28 +68,12 @@
        }
        #endregion
        private void WindowAfterOpenEvent(Window _win)
        {
            if(_win is OffLineOnHookWin)
            {
                m_ContainerDisplay.gameObject.SetActive(false);
            }
        }
        private void windowAfterCloseEvent(Window _win)
        {
            if (_win is OffLineOnHookWin)
            {
                m_ContainerDisplay.gameObject.SetActive(true);
            }
        }
        private void RefreshBuyShopLimitEvent()
        private void OnSelectUpdate()
        {
            Display();
        }
        private void OnServerOpenDayRefresh()
        private void RefreshBuyShopLimitEvent()
        {
            Display();
        }
@@ -109,59 +83,48 @@
            DisplayTimer();
        }
        private void TimeLimitUpdate()
        {
            Display();
        }
        void DisplayTimer()
        {
            var seconds = (int)(giftModel.overDueTime - TimeUtility.ServerNow).TotalSeconds;
            if (giftModel.IsGiftOverdue(currentSelectId) || seconds <= 0)
            if (giftModel.selectIndex >= 0 && giftModel.selectIndex < giftModel.gifts.Count)
            {
                m_ContainerTime.gameObject.SetActive(false);
                m_Overdue.gameObject.SetActive(true);
            }
            else
            {
                m_ContainerTime.gameObject.SetActive(true);
                m_Overdue.gameObject.SetActive(false);
                m_Timer.text = TimeUtility.SecondsToDHMSCHS(seconds);
                m_Timer.color = UIHelper.GetUIColor(TextColType.Green);
                var gift = giftModel.gifts[giftModel.selectIndex];
                var startTime = TimeUtility.GetTime(giftModel.startSeconds);
                var endTime = startTime.AddDays(gift.openDays);
                endTime = new DateTime(endTime.Year, endTime.Month, endTime.Day, 0, 0, 0);
                var seconds = (int)(endTime - TimeUtility.ServerNow).TotalSeconds;
                if (seconds <= 0)
                {
                    m_ContainerTime.gameObject.SetActive(false);
                    m_Overdue.gameObject.SetActive(true);
                }
                else
                {
                    m_ContainerTime.gameObject.SetActive(true);
                    m_Overdue.gameObject.SetActive(false);
                    m_Timer.text = TimeUtility.SecondsToDHMSCHS(seconds);
                    m_Timer.color = UIHelper.GetUIColor(TextColType.Green);
                }
            }
        }
        private void Display()
        {
            List<StoreConfig> _list = null;
            StoreConfig.TryGetStoreConfigs((int)StoreFunc.OSGift, out _list);
            var _index = 0;
            for (int i = 0; i < _list.Count; i++)
            for (int i = 0; i < giftModel.gifts.Count; i++)
            {
                if (!giftModel.IsGiftOverdue(_list[i].ID))
                if (giftModel.selectIndex == i)
                {
                    var _storeConfig = Config.Instance.Get<StoreConfig>(_list[i].ID);
                    var _limit = model.GetBuyShopLimit((uint)_list[i].ID);
                    if (_limit == null || _limit.BuyCnt < _storeConfig.PurchaseNumber[0])
                    {
                        _index = i;
                        currentSelectId = _list[i].ID;
                        m_OSGifts[i].Display(_list[i].ID);
                        break;
                    }
                    m_OSGifts[i].Display(giftModel.gifts[i].giftId);
                    _index = i;
                    break;
                }
                _index = i;
            }
            giftModel.SetDayRemind(giftModel.selectIndex);
            for (int i = 0; i < m_OSGifts.Length; i++)
            {
                m_OSGifts[i].gameObject.SetActive(_index == i);
            }
            DisplayTimer();
        }
        private void OnCloseClick()
        {
            CloseImmediately();
        }
    }