| | |
| | | CheckTypeBtnRedPointCondition();
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| | | }
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| | |
|
| | | #region 处理跳转数据
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| | | public void SetJumpModel(int suitType)
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| | | {
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| | | EquipSuitTips.E_SuitType = (SuitType)suitType;
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| | | }
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| | | #endregion
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| | |
|
| | | private void RefreshFuncOpenState(int funcId)
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| | | {
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| | | if (funcId != (int)FuncOpenEnum.Suit)
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| | |
| | | }
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| | | #endregion
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| | |
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| | |
|
| | | #region 成就前往数据
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| | | public SuitType jumpToSuitType { get; private set;}
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| | | public int jumpToGroupType { get; private set; } //1.防具 2.仙器
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| | | public int jumpToEquipPlace { get; private set; }
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| | |
| | | jumpToGroupType = 0;
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| | | jumpToEquipPlace = 0;
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| | | }
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| | | #endregion
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| | |
|
| | | public int GetMakerEquipPlace()
|
| | | {
|