| | |
| | | }
|
| | | else
|
| | | {
|
| | | E_SuitType = SuitType.LowSuit;
|
| | | bool isSwitch = true;
|
| | | foreach(var red in SuitModel.suitCellRedPointDict.Values)
|
| | | if(!WindowJumpMgr.Instance.IsJumpState)
|
| | | {
|
| | | if(red.state == RedPointState.Simple)
|
| | | E_SuitType = SuitType.LowSuit;
|
| | | bool isSwitch = true;
|
| | | foreach (var red in SuitModel.suitCellRedPointDict.Values)
|
| | | {
|
| | | isSwitch = false;
|
| | | break;
|
| | | if (red.state == RedPointState.Simple)
|
| | | {
|
| | | isSwitch = false;
|
| | | break;
|
| | | }
|
| | | }
|
| | | }
|
| | | if (SuitModel.typeBtnRedPoint.state == RedPointState.Simple && isSwitch)
|
| | | {
|
| | | E_SuitType = SuitType.HighSuit;
|
| | | if (SuitModel.typeBtnRedPoint.state == RedPointState.Simple && isSwitch)
|
| | | {
|
| | | E_SuitType = SuitType.HighSuit;
|
| | | }
|
| | | }
|
| | | }
|
| | | equipPartlist = SuitModel.GetEquipOrderlist(E_SuitType);
|