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| | | public static void CreateStage()
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| | | {
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| | | var prefab = Resources.Load<GameObject>("UI/Prefabs/UI3DModelExhibitionStage");
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| | | var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage");
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| | | var gameObject = GameObject.Instantiate(prefab);
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| | | Instance = gameObject.GetComponent<UI3DModelExhibition>();
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| | | Instance.transform.position = new Vector3(1000, 2000, 3000);
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| | | static void CreateCloneStage()
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| | | {
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| | | var prefab = Resources.Load<GameObject>("UI/Prefabs/UI3DModelExhibitionStage");
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| | | var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage");
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| | | var gameObject = GameObject.Instantiate(prefab);
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| | | m_InstanceClone1 = gameObject.GetComponent<UI3DModelExhibition>();
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| | | m_InstanceClone1.transform.position = new Vector3(2000, 4000, 5000);
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