System/MainInterfacePanel/HighSettingTip.cs
@@ -286,8 +286,13 @@ } void OpenTreasure() { WindowCenter.Instance.Close<MainInterfaceWin>(); var _model = ModelCenter.Instance.GetModel<TreasureModel>(); if (!_model.SatisfyEntranceOpen()) { _model.DisplayEntranceLimitHint(); return; } WindowCenter.Instance.Close<MainInterfaceWin>(); if (_model.GetTreasureUnlockShow(TreasureCategory.Human) != 0) { _model.currentCategory = TreasureCategory.Human;