System/Treasure/TreasureComponent.cs
@@ -719,7 +719,7 @@ RecycleHighestEffect(); Treasure _treasure; if (category == TreasureCategory.Human && model.TryGetTreasure(treasureId, out _treasure) && _treasure.IsHighestStage model.TryGetTreasure(treasureId, out _treasure) && _treasure.IsHighestStage && _treasure.state == TreasureState.Collected && !model.GetTreasureFinishAnim(treasureId) && model.GetTreasureUnlockShow(TreasureCategory.Human) != treasureId) { highestSfx = SFXPlayUtility.Instance.Play(5197, root);