System/MainInterfacePanel/InGamePushContainer.cs
@@ -270,7 +270,7 @@ private void CheckEquipDecompose() { if (playerPack.addDecomposeExp > 0 && playerPack.isAutoDecompose) && playerPack.isAutoDecompose && !DayRemind.Instance.GetDayRemind(DayRemind.EquipDe)) { m_DecomposePusher.SetActive(true); }