| | |
| | | Shader.DisableKeyword("QUALITY_HGH");
|
| | | Shader.DisableKeyword("QUALITY_MED");
|
| | | Shader.EnableKeyword("QUALITY_LOW");
|
| | | PostProcessingUtility.TogglePostProcessing(false);
|
| | | break;
|
| | | case GameQuality.Medium:
|
| | | Shader.globalMaximumLOD = 250;
|
| | | Shader.DisableKeyword("QUALITY_HGH");
|
| | | Shader.EnableKeyword("QUALITY_MED");
|
| | | Shader.DisableKeyword("QUALITY_LOW");
|
| | | PostProcessingUtility.TogglePostProcessing(false);
|
| | | break;
|
| | | case GameQuality.High:
|
| | | Shader.globalMaximumLOD = 500;
|
| | | Shader.EnableKeyword("QUALITY_HGH");
|
| | | Shader.DisableKeyword("QUALITY_MED");
|
| | | Shader.DisableKeyword("QUALITY_LOW");
|
| | | PostProcessingUtility.TogglePostProcessing(false);
|
| | | break;
|
| | | }
|
| | |
|