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| | | [SerializeField] Text m_SelectClass;
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| | | [SerializeField] Button m_SelectClassUp;
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| | | [SerializeField] TrialSelectClassBehaviour m_SelectClassBehaviour;
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| | | [SerializeField] ItemBehaviour[] m_Tokens;
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| | | [SerializeField] Text[] m_TokenCounts;
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| | | //[SerializeField] ItemBehaviour[] m_Tokens;
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| | | //[SerializeField] Text[] m_TokenCounts;
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| | | [SerializeField] Button m_Close;
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| | |
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| | | TrialDungeonModel model { get { return ModelCenter.Instance.GetModel<TrialDungeonModel>(); } }
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| | |
| | |
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| | | void DisplayTokens()
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| | | {
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| | | var list = model.trialClassTokens.ContainsKey(model.selectEquipClass) ? model.trialClassTokens[model.selectEquipClass] : null;
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| | | for (int i = 0; i < m_Tokens.Length; i++)
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| | | {
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| | | if (list != null && i < list.Count)
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| | | {
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| | | m_Tokens[i].gameObject.SetActive(model.selectEquipClass != 1);
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| | | if (model.selectEquipClass != 1)
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| | | {
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| | | m_Tokens[i].SetItem(list[i], 0);
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| | | m_TokenCounts[i].text = model.GetTrialTokenCount(list[i]).ToString();
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| | | }
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| | | }
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| | | else
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| | | {
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| | | m_Tokens[i].gameObject.SetActive(false);
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| | | }
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| | | }
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| | | //var list = model.trialClassTokens.ContainsKey(model.selectEquipClass) ? model.trialClassTokens[model.selectEquipClass] : null;
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| | | //for (int i = 0; i < m_Tokens.Length; i++)
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| | | //{
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| | | // if (list != null && i < list.Count)
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| | | // {
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| | | // m_Tokens[i].gameObject.SetActive(model.selectEquipClass != 1);
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| | | // if (model.selectEquipClass != 1)
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| | | // {
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| | | // m_Tokens[i].SetItem(list[i], 0);
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| | | // m_TokenCounts[i].text = model.GetTrialTokenCount(list[i]).ToString();
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| | | // }
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| | | // }
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| | | // else
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| | | // {
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| | | // m_Tokens[i].gameObject.SetActive(false);
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| | | // }
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| | | //}
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| | | }
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| | |
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| | | private void SelectEquipClassEvent()
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