Fight/MapTransferUtility.cs
@@ -919,7 +919,8 @@ Clear(); } } else if (_npcConfig.NPCType == (int)E_NpcType.Collect) else if (_npcConfig.NPCType == (int)E_NpcType.Collect || _npcConfig.NPCType == (int)E_NpcType.Flag) { float _chkDist = GeneralDefine.CloseNpcDist + _npcConfig.ModelRadius + 0.3f; if (_chkDistSqrt <= Mathf.Pow(_chkDist, 2))